

- Supertuxkart development team .dll#
- Supertuxkart development team install#
- Supertuxkart development team license#
The programs listed here are free and open-source, but other commercial products (most prominently Adobe Photoshop and Illustrator) can be used. You can use any combination of these programs for concept art, textures, and more. Bitmap graphics, on the other hand, are made of pixels and therefore become less pretty as they are scaled. You’ll mostly use bitmap (pixmap) graphics editors, but especially for textures, it’s useful to have a vector graphics editor, which allows images to be resized without losing quality. You’ll need 2D graphics programs for virtually any artwork for SuperTuxKart.
Supertuxkart development team install#
This guide includes the software you should install and use, as well as any setup needed.
Supertuxkart development team license#
This software is released under the GNU General Public License (GPL) whichĬan be found in the file COPYING in the same directory as this file.Welcome! This guide will help you get set up for creating artwork (tracks, karts, textures, etc.) for SuperTuxKart. Requires that all dependencies are installed as explained on the wiki. The Xcode project file is in /src/ide/Xcode/, but it still The latest information about compilation on Mac are on our wiki: This has been done (check with the forum for details).
Supertuxkart development team .dll#
dll files in the root directory, they are not needed anymore). Unzip it in the root directory, so that the dependencies directory is next to the src and data directory (if you are updating from a previous dependency package, you can delete the. Download the latest dependency package depdendencies_for_0.8.2.zip from here.

